
Work experience
My Journey
From small prototypes to immersive experiences. Each step has helped me grow as a developer, learn new technologies and work on more complex projects.
- April 2026 – Present2 Dude Studios
- November 2025 – March 2026Apex Dream Studio
- June 2024Anstric Games
- December 2023 – February 2024Alone Clone Studios

April 2026 – Present
Unity Game Developer · 2 Dude Studios
- Building location-based entertainment (LBE) VR experiences for shared physical spaces
- Integrating Photon Fusion for multiplayer functionality
- Integrating Pixel Crushers' Dialogue System
- Working with PostgreSQL databases and FastAPI
- Developing modular utilities, debugging, and testing

November 2025 – March 2026
Unity Game Developer · Apex Dream Studio
- Implemented gameplay mechanics, interactive features, and rendering-related functionality across multiple Unity projects.
- Developed UI features for a large-scale VR project built on a modular and scalable architecture, while also contributing to user experience improvements, reusable systems, and core functionality for a voxel-based project.
- Implemented a leaderboard using PlayFab, integrated Firebase sign-in, and worked with PlayFab Events.
- Collaborated with design and development teams to ensure gameplay, visuals, and UI aligned with the studio's quality standards.

June 2024
Unity Game Developer Intern · Anstric Games
- Implemented character movement, combat logic, and core gameplay mechanics for a 2D fighting-game prototype in Unity.
- Worked on animation control and gameplay implementation to support character actions and combat interactions.
- Integrated particle effects and sound to improve gameplay feedback.
- Applied Unity development, C# programming, game design, and problem-solving skills across assigned game development tasks and projects.

December 2023 – February 2024
Game Developer Intern · Alone Clone Studios
Unity and Unreal Engine prototypes in a game development internship.
- Multiplayer FPS prototype work
- Weapon rendering and cinematic capture
- Endless-runner mechanics with procedural environments
- Collision-based interactions
Contact
Let’s build something meaningful.
Open to game development opportunities in gameplay systems, AI and VR. Send a message and I’ll reply soon.
Let’s Talkutsavagarwal2002@gmail.com