
Selected Work
Projects
A selection of work across shared-space VR, gameplay programming, enemy AI, and combat prototypes—focused on practical systems, responsive interactions, and turning ideas into playable experiences.
Explore ProjectsCompany Project · 2 Dude Studios
LBE VR
Contributing to a location-based entertainment (LBE) multiplayer arena project, focusing on operator tools, arena configuration, networked gameplay, and enemy AI.
- Operator console and match management
- Arena setup and configuration systems
- Multiplayer integration using Photon Fusion
- Networked enemy AI and combat systems
Illustrative concept art, not an actual project captureCompany Project · 2 Dude Studios
Enemy AI
Developing standalone and Photon Fusion-based multiplayer state machine systems to create modular enemy behaviors, enabling enemies to patrol, detect targets, chase players, and engage in combat.
- Modular state machines for single-player and multiplayer AI
- Target detection using field of view, visibility, and distance checks
- Reusable patrol, chase, and attack behaviors shared across both modes
- Enemy configurator tool for creating enemy types and customizing their configurations
Personal Project
Fight Arena
A Tekken-inspired 3D fighting-game prototype focused on movement, combat logic, animation, camera behavior, and arena boundaries.
- Character movement and combat mechanics
- Animation control
- Camera behavior and arena boundaries
- Gameplay UI and visual feedback
Contact
Let’s build something meaningful.
Open to game development opportunities in gameplay systems, AI and VR. Send a message and I’ll reply soon.
Let’s Talkutsavagarwal2002@gmail.com
