A wandering warrior overlooks a misty valley of pagodas at sunset

Selected Work

Projects

A selection of work across shared-space VR, gameplay programming, enemy AI, and combat prototypes—focused on practical systems, responsive interactions, and turning ideas into playable experiences.

Explore Projects

Company Project · 2 Dude Studios

LBE VR

Contributing to a location-based entertainment (LBE) multiplayer arena project, focusing on operator tools, arena configuration, networked gameplay, and enemy AI.

  • Operator console and match management
  • Arena setup and configuration systems
  • Multiplayer integration using Photon Fusion
  • Networked enemy AI and combat systems
UnityC#Photon FusionAI
This is a location-based multiplayer arena shooter where players compete in a shared virtual environment, battling opponents and AI-controlled enemies. The game combines team-based combat, weapon-based gameplay, and real-time multiplayer interactions to deliver an immersive arena experience.
LBE VR project imageIllustrative concept art, not an actual project capture

Company Project · 2 Dude Studios

Enemy AI

Developing standalone and Photon Fusion-based multiplayer state machine systems to create modular enemy behaviors, enabling enemies to patrol, detect targets, chase players, and engage in combat.

  • Modular state machines for single-player and multiplayer AI
  • Target detection using field of view, visibility, and distance checks
  • Reusable patrol, chase, and attack behaviors shared across both modes
  • Enemy configurator tool for creating enemy types and customizing their configurations
UnityC#State MachinesPhoton FusionEnemy AI
An upcoming Unity asset pack featuring modular enemy AI systems for both single-player and Photon Fusion-based multiplayer games. It includes reusable behaviors such as patrol, chase, and attack, along with an enemy configurator tool to easily create different enemy types and customize their configurations.
Enemy AI concept art; a landscape placeholder is shown if this image cannot load
Illustrative concept art · Video unavailable? Watch on YouTube

Personal Project

Fight Arena

A Tekken-inspired 3D fighting-game prototype focused on movement, combat logic, animation, camera behavior, and arena boundaries.

  • Character movement and combat mechanics
  • Animation control
  • Camera behavior and arena boundaries
  • Gameplay UI and visual feedback
UnityC#AnimatorGameplay
A two-fighter arena prototype focused on player movement, combat logic, animation control, camera positioning, and keeping both characters framed within the arena boundaries.
Fight Arena reference artwork, shown if the gameplay video is unavailable
Reference artwork · Video unavailable? Watch on YouTube

Contact

Let’s build something meaningful.

Open to game development opportunities in gameplay systems, AI and VR. Send a message and I’ll reply soon.

Let’s Talkutsavagarwal2002@gmail.com